Why it is almost impossible to protect a game mechanic, and what is the rationale behind big publishers’ strategy of establishing its own R&D centers and hiring thousands of lawyers to register thousands of patents.or Nintendo can afford to spend tons of money on it Patenting a game idea, the pitfalls of this process that could take two to three years per trademark, and why only big companies like Warner Bros.With both Kurdyumova and Davletshina having solid legal background (including in the games industry), they discussed the following topics: Games and Names co-hosts, AppMagic VP of product Stan Minasov and Product Madness senior game designer Jesse Kroon, were joined by not one, but two special guests - Alexandra Kurdyumova, co-founder of consulting firm Futura Digital, and Alina Davletshina, the company’s head of digital.